Poco

class FPEnvironment

Library: Foundation
Package: Core
Header: Poco/FPEnvironment.h

Description

Instances of this class can be used to save and later restore the current floating point environment (consisting of rounding mode and floating-point flags). The class also provides various static methods to query certain properties of a floating-point number.

Inheritance

Direct Base Classes: FPEnvironmentImpl

All Base Classes: FPEnvironmentImpl

Member Summary

Member Functions: clearFlags, copySign, getRoundingMode, isFlag, isInfinite, isNaN, keepCurrent, operator =, setRoundingMode

Enumerations

Flag

FP_DIVIDE_BY_ZERO = FP_DIVIDE_BY_ZERO_IMPL

FP_INEXACT = FP_INEXACT_IMPL

FP_OVERFLOW = FP_OVERFLOW_IMPL

FP_UNDERFLOW = FP_UNDERFLOW_IMPL

FP_INVALID = FP_INVALID_IMPL

RoundingMode

FP_ROUND_DOWNWARD = FP_ROUND_DOWNWARD_IMPL

FP_ROUND_UPWARD = FP_ROUND_UPWARD_IMPL

FP_ROUND_TONEAREST = FP_ROUND_TONEAREST_IMPL

FP_ROUND_TOWARDZERO = FP_ROUND_TOWARDZERO_IMPL

Constructors

FPEnvironment

FPEnvironment();

Standard constructor. Remembers the current environment.

FPEnvironment

FPEnvironment(
    RoundingMode mode
);

Remembers the current environment and sets the given rounding mode.

FPEnvironment

FPEnvironment(
    const FPEnvironment & env
);

Copy constructor.

Destructor

~FPEnvironment

~FPEnvironment();

Restores the previous environment (unless keepCurrent() has been called previously)

Member Functions

clearFlags static

static void clearFlags();

Resets all flags.

copySign static inline

static float copySign(
    float target,
    float source
);

copySign static

static double copySign(
    double target,
    double source
);

copySign static

static long double copySign(
    long double target,
    long double source
);

Copies the sign from source to target.

getRoundingMode static inline

static RoundingMode getRoundingMode();

Returns the current rounding mode.

isFlag static inline

static bool isFlag(
    Flag flag
);

Returns true if and only if the given flag is set.

isInfinite static inline

static bool isInfinite(
    float value
);

isInfinite static

static bool isInfinite(
    double value
);

isInfinite static

static bool isInfinite(
    long double value
);

Returns true if and only if the given number is infinite.

isNaN static inline

static bool isNaN(
    float value
);

isNaN static

static bool isNaN(
    double value
);

isNaN static

static bool isNaN(
    long double value
);

Returns true if and only if the given number is NaN.

keepCurrent

void keepCurrent();

Keep the current environment even after destroying the FPEnvironment object.

operator =

FPEnvironment & operator = (
    const FPEnvironment & env
);

Assignment operator

setRoundingMode static inline

static void setRoundingMode(
    RoundingMode mode
);

Sets the rounding mode.

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