File Information
Library: IoT/Devices
Package: Generated
Header: IoT/Devices/SwitchSkeleton.h
Description
The base class for switchable things (that can be turned on and off).
A Switch has a current state and a target state. Depending upon the implementation, the current state and target state may be different for a short amount of time (e.g., while the device is powering on).
In addition to the methods defined in this interface, a Switch implementation should expose the following properties:
- displayState (string, optional): The current state of the Switch, formatted as string for display purposes.
Inheritance
Direct Base Classes: Poco::RemotingNG::Skeleton
All Base Classes: Poco::RefCountedObject, Poco::RemotingNG::AttributedObject, Poco::RemotingNG::Skeleton
Member Summary
Member Functions: remoting__typeId
Inherited Functions: addMethodHandler, clearAttributes, countAttributes, duplicate, enumerateAttributes, getAttribute, hasAttribute, invoke, operator =, referenceCount, release, removeAttribute, setAttribute
Constructors
SwitchSkeleton
Creates a SwitchSkeleton.
Destructor
~SwitchSkeleton
virtual ~SwitchSkeleton();
Destroys a SwitchSkeleton.
Member Functions
remoting__typeId
virtual const Poco::RemotingNG::Identifiable::TypeId & remoting__typeId() const;
Variables
DEFAULT_NS
static const std::string DEFAULT_NS;