File Information
Library: IoT/Devices
Package: Generated
Header: IoT/Devices/SwitchEventDispatcher.h
Description
The base class for switchable things (that can be turned on and off).
A Switch has a current state and a target state. Depending upon the implementation, the current state and target state may be different for a short amount of time (e.g., while the device is powering on).
In addition to the methods defined in this interface, a Switch implementation should expose the following properties:
- displayState (string, optional): The current state of the Switch, formatted as string for display purposes.
Inheritance
Direct Base Classes: Poco::RemotingNG::EventDispatcher
All Base Classes: Poco::RefCountedObject, Poco::RemotingNG::EventDispatcher
Member Summary
Member Functions: event__stateChanged, event__statusChanged, remoting__typeId
Inherited Functions: accept, attributes, duplicate, protocol, referenceCount, release, removeEventFilter, setEventFilter, setEventFilterImpl, subscribe, transportForSubscriber, unsubscribe
Constructors
SwitchEventDispatcher
SwitchEventDispatcher(
ISwitch * pInterface,
const Poco::RemotingNG::Identifiable::ObjectId & objectId,
const std::string & protocol
);
Creates a SwitchEventDispatcher.
Destructor
~SwitchEventDispatcher
virtual ~SwitchEventDispatcher();
Destroys the SwitchEventDispatcher.
Member Functions
event__stateChanged
void event__stateChanged(
const void * pSender,
const bool & data
);
event__statusChanged
void event__statusChanged(
const void * pSender,
const IoT::Devices::DeviceStatusChange & data
);
remoting__typeId
virtual const Poco::RemotingNG::Identifiable::TypeId & remoting__typeId() const;